THE BOMB AND THE COMPUTER
Prix régulier 60,00 € TTC 6%
|Finitions||Cartonné ( reliure à dos rond )|
|Particularités||Jaquette légèrement abîmée|
|Nb. de pages||180|
|Format||15 x 23 x 3 cm|
War games - originally a system of table - top manœuvres adopted by the Prussian army to try out new tactics - are today played by computer to gain answers about the outcome of a nuclear war. The author's book is the first to describe, for the general reader, the evolution of the war game as a serious, and often unreliable, military planning device. It led to disaster in the hands of the German General Staff in 1914, and in those of the Japanese Navy in 1941. Later in the Second World War, more scientific methods of operation research were perfected ; but these proved impotent to answer questions presented by the H - bomb.
The author explains how the war game then came to be resurrected as a means of providing " synthetic war experience " through which to gain insights into nuclear problems, and also those of other kinds of " unconventional " war, such as the war in Vietnam. He critically appraises its uses, limitations and pitfalls, and describes how war games are today used for research into International Relations, the analysis of new weapons systems, and the generation of " scenarios " about the future of the human race.
Andrew Wilson was the Defence and Aviation Correspondent of Britain's The Observer ( which he joined in 1960 ), and was widely known in the United States, Europe and the Commonwealth for his writing and broadcasting on military affairs.
He had travelled more than half a million miles reporting and interpreting military developments in America, Africa, the Middle East and South - East Asia.
( sources : THE BOMB AND THE COMPUTER, Naval War College Review - February 1970 )